Witcher, Just Cause 3 & more

It’s been a while since I wrote anything, but wait, I’ve got a good reason. Back in December I started a playthrough of the Witcher series. It was a rather daunting undertaking (especially the third game) and I just finished it mid-March. After that I quickly played through Just Cause 3 (needed something completely brainless) and Telltale’s Game of Thrones (in preparation for the show to start again and it had been on my backlog for too long).

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Git: branching, forks and upstream repositories.

So, today’s blog post will have a bit more of a tech focus, more specifically focusing on some fun I had with this site last night. Might even be that I write something that’s useful to someone, but let’s not hold our breath where that’s concerned ;).

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Diablo 3

Well… it seems like I’m gonna make a bad habit of writing these when what I really should be doing is head for bed. Oh well… The theme of the day is Diablo 3. While I have spend a lot of time playing other Blizzard games (I don’t even want to take a look at my total logged in time in WoW….) this is the one I’m currently having the most fun with, so, it’ll be the one I write about 😉

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Travelling in games

During the winter holidays I played through Witcher 1. When it was first released it felt like one of the greatest games ever. This time though, most of my patience was lost in the eternal running back and forth, back and forth and back and forth. And thus the topic of my next blogpost was born. Witcher had a lot of great story, interesting conversations, mediocre combat and lots and lots of loading screen. Every house was a loading screen and the same goes for zone changes. And only in the third chapter some limited fast travel was introduced. This got me thinking of how other games have handled travel.

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HUDs, VR & Wearable tech

So, I got the inspiration for this post after watching a video about the Microsoft HoloLens today and decided to write a post on my personal thoughts and experiences when it comes to wearable and visual tech.

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The Force Awakens 2.0

Yesterday I saw the Force Awakens. It was good, but… well… the one thing that I’ve been thinking about all day is how unnecessary Finn was for the whole plot of the movie. So, now I’ll present you with my rewrite of the movie without Finn.

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Star Wars – The Force Awakens

Well, I’m sure it’s pretty obvious from the title that this post will be spoiler heavy, so consider yourself warned. Anyways, as the title indicates, I went to see the movie today, on it’s European premiere date. We were pretty late getting tickets, so we ended up getting them at a late hour, in a small cinema (Maxim), but that wasn’t really an issue. I went to the movie with rather low expectations (with all the crappy sequels and reboots that have been released lately *cough* “Fantastic” Four *cough* Terminator Genisys *cough*, what else could expectations be?).

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Hello World!

So… blogging again, let’s see what comes of it this time. This blog will be sort of a experiment, I’ll write about whatever comes to mind, from gaming to family, travel to coding. I will try to tag my posts accordingly so you readers will know if this is a post that’ll interest you or not. I’ve had a previous gaming blog, I think I wrote maybe 7 posts in it, then it died away and the database backup has since been corrupted. But, fresh start and we’ll see where the road takes us… or me, anyways.

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Terry Pratchett

I first heard of Terry Pratchett back in 2000, when I was stuck for three weeks in Salzburg, attending the EF language school. I’ve always been very shy and introverted so I had a tough time making any new friends at that school and was rather lonely. Instead, I discovered Terry Pratchett in a bookshop there and through his books made plenty of new friends.

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